How To Get All Textures For Gmod 2016



From GMod Wiki

Pokechao Jan 3, 2016 @ 6:32am So let me get this straight, you need to own EVERY SINGLE OWN one of those games, just to make Gmod work without any texture glitches? I'm probably only going to play like like one or 2 of those. You should NOT have to be forced to pay more money to fix something like this. I joined a star wars RP server with 90 players and the whole thing was heavily modded - textures and models. Yet, everything was fine, not a single ERROR sign. I'm still curious though, because that Brazilian Prop Hunt server has a somewhat big, consistent player base.

Jump to: navigation, search
This page needs to be edited as it contains information that is unclear or incorrect. Improvement can be discussed on the talk page. Find more pages that need work here.
Details:None given.

How to make custom textures for Gmod

  • How to Fix GMod Missing Textures Automatic Downloads. All Multiplayer content.SHOULD. be downloadable by simply joining the server with your multiplayer server downloads turned on.HINT: Sometimes after joining the first time your GMod needs to restart to load everything properly. If you are missing a lot of content when you first join, give.
  • This content is updated very rarely (repacked, re-uploaded), but it should contain most if not all materials anyway. To make the packs work with Garrysmod13 (Latest GarrysMod). Go into the addon's folder and RENAME info.txt to addon.txt NB! This content will not get you banned on steam nor garrysmod.

Setup


Step 1: Create a “materials” folder in your garrysmod/garrysmod folder, if it does not already exist.



Step 2: Create a folder named the same as the map you are making the texture for in the “materials” folder.


Step 3: Put the texture you want in the garrysmod/garrysmod/materials/mapname folder in Targa format. Photoshop or paint.NET can save an image as a Targa (I am using Paint.NET). When you save the Targa you are prompted with a box like the one below. Choose '24-bit' for the Bit Depth and un-check 'Compress (RLE).' (If your texture has transparency or an Alpha-Channel you need to save it in '32-bit.') Before you save make sure you resize the image to 64x64, 128x128, 256x256, 512x512, or 1024x1024. These are sizes accepted by Hammer and Valve in general.



Step 4: Create a blank text file with the same name as your texture name and put it in the garrysmod/garrysmod/materials/mapname folder

How To Get All Textures For Gmod 2016 Version


Creating the Texture


Step 5: Using VTFEdit or picture editing software with a VTF plug-in turn the Targa into a VTF and put it in the garrysmod/garrysmod/materials/mapname folder. VTFEdit is better because there are more options to choose from. You can get it here http://nemesis.thewavelength.net/index.php?c=178 .

First we need to import our Targa from the garrysmod/garrysmod/materials/mapname folder.

GmodHow to get gmod textures

Click Import and browse to the Targa file and open it.

How To Get All The Textures For Gmod

Textures

When you import it a box will open. Choose the options I have here:

Click OK and there will be a pause while it loads your image. This is normal.

Now save the VTF in the garrysmod/garrysmod/materials/mapname folder with the same name as the Targa and the blank text file.

Now we are done with the texture.


Creating the Material


Step 6: Using VTFEdit create the VMT file or if you know how, write your own.

With the VTF open click Tools and click Create VMT.

A box will open. Choose the texture tab.

For base texture browse to the garrysmod/garrysmod/materials/mapname folder and choose the VTF you created.

Then choose the options tab.

Don't worry about anything but the Surface 1 Choose the properties that would apply to your texture.

Portal Textures For Gmod

ForHow To Get All Textures For Gmod 2016

Click create and save the file in the garrysmod/garrysmod/materials/mapname folder with the same name as the Targa, blank text file, and VTF.

If you want to write your own VMT this is the syntax:


Wrapping it up

Css Textures For Gmod


At this point you should have 4 files all called the same thing

If this is all correct start Source SDK and choose Garry’s Mod for the Current Game.* Launch Hammer and Browse for the name of your map. Because the files are all in a folder with the name of your map you should find it by searching the name.


When releasing your map you only need to include the VMT and VMF files in the garrysmod/garrysmod/materials/ mapname folder.

Retrieved from 'http://wiki.garrysmod.com/?title=Custom_Textures'